Interview With Park Chan-wook :: on the Subject of iPhone Filmmaking :: via CSMonitor.com

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Park Chan-wook

“ 'Night Fishing' is in various aspects a new movie,” says Mr. Park, citing “the fact that iPhones were the shooting medium, that it is a 30-minute short film, and the the story is unfamiliar and new.”

Ten Korean theaters, five in Seoul and five in other large cities, are offering the film on an experimental basis, but producer Jeon Won-jo is convinced that’s just the beginning. “It opens doors for a lot of people,” he says. “It’s democratization. It allows students and independent filmmakers another very useful option.”

Park warns, however, that the technique of shooting by iPhone does not necessarily mean the whole process is easier than normal filmmaking. “The size and scale of the movie is the same as a regular movie,” he says in one of several interviews shown right after the credits for the film. “It’s just that the camera was smaller.”

Park quickly discovered, while using eight iPhone 4 cameras in two months of shooting, that the only real difference between making this film and a film with conventional cameras is the drastic reduction in costs.

“I thought I could play with the camera,” he says, “but it was the same as making a regular movie. It takes just as much work as using normal cameras. That’s fine as far as filmgoers are concerned. The technical quality, say people after seeing "Paramanjang," is indistinguishable from that of any film shot normally. After seeing it, filmgoers may not be fully aware of having glimpsed the potential future of the industry.”

Read the full interview on CSMonitor.com: HERE

iPhone 4 Film :: Behind the Scenes of Night Fishing

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In the behind the scenes video, the use of an external monitor in some shots is evident.

Night Fishing (Paranmanjang 2011) Trailer

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The following video is not in English, but features clear shots of the OWLE Bubo mount and EnCinema35 lens adapter, which enabled Park Chan-wook to shoot his iPhone film with 35mm camera lenses. 

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Caroline Blake :: iPhone + 8mm app :: An Experiment

This experiment was shot with an iPhone using the 8mm Vintage Camera app. Sound was added in iMovie.

Caroline Blake on Posterous: HERE

Find Caroline Blake's photos on Flickr: HERE

Lance Weiler Director of Pandemic 1.0 :: Interviewed on Killer Hope About His Project at Sundance

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I found this to be a fascinating interview with Lance Weiler about his vision of the way advances in mobile technology and social media offer exciting possibilities for independent filmmakers. In the video, you can see how participants were able to share their evidence photos and video on the Microsoft Surface table. The technology works with iPhones too.

My apologies, but if you view this post on a mobile device, the Hulu video will not play without a "Hulu Plus" subscription.

Lance Weiler's Pandemic 1.0 at Sundance :: Interactive Filmmaking

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Interview with Lance Weiler, director of Pandemic 1.0:

How I Learned to Start a Pandemic from Turnstyle Video on Vimeo.

The future of interactive filmmaking has been demonstrated by Lance Weiler. Microsoft Surface and Google's Android phones play a role. 

Participants used phones to take photos and video which was then shared via the Microsoft Surface table at a central hub. I found another video I'll post, in which Lance Weiler goes into more detail about his vision.

Interactive Storytelling at Sundance :: Pandemic 1.0

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Director Lance Weiler's storytelling project played out with mobile devices and interaction not only from Sundance attendees, but people on Twitter in far flung geographic locations.

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I am impressed by the artistic execution of the project. The graphic above was part of a live participatory site during the festival. In future posts, I'll share video of the Pandemic 1.0 technological components.

:: David Hockney Art created with iPhone/iPad Brushes App::

Artist David Hockney continues to employ new technologies to create art, as explained in these videos. Hockney's most recent exhibit, entitled Fleurs Fraiches (Fresh Flowers) closed today in Paris. The exhibition included floating screens showing vivid floral paintings created on Hockney's mobile devices, and a video of Hockney at work, his fingers flying across his iPad screen, changing colors and brush strokes on the application's virtual palette.

There were also six animated pieces that showed Hockney's creative process in fast motion. A still life of a desk sprouted books and papers, which disappeared or changed positions as Hockney drew over them. A potted cactus grew multicolored needles as viewers looked on.

Hockney was born in 1937 in England, where he studied at the Royal College of Art. He first gained renown in the early 1960s as a member of the Pop Art movement. He's known for his paintings and drawings, which show the influence of artists such as Matisse and Picasso, but also for his multifaceted photo collages.

:: This video, from KPBSS in San Diego, explains how Hockney uses his Brushes iPad App ::

Amnesia Connect Allows iPhones to Share Video Content Via Microsoft Surface

Not only can iPhones and iPads share photos, but if you watch closely, you'll see video files being shared between devices. I'm excited about this, and not only because my brother is a senior manager of Digital Communications at Microsoft Surface and I'm a long-time Mac user. I envision the collaborative potential that is about to emerge for Indie filmmakers.

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Amnesia Connect from Amnesia Razorfish on Vimeo.

According to the Australian company Amnesia Razorfish:
Following months of research and development, Amnesia Razorfish has replaced the typical ‘send and receive’ interface with a more natural ‘gesture-based’ interface. A smartphone owner can now move their content freely between two devices by simply dragging content off their phone onto a Microsoft Surface Table and back onto another device instantly.

Amnesia Razorfish Founder and Executive Creative Director Iain McDonald said: “The previous barriers which stood in the way of getting content on or off your phone have been completely removed with this software.

“In the past device integration like this has been mainly confined to Hollywood movies or smoke and mirror demos, so we set ourselves the challenge of making it real.

“It took a while to crack, but the result speaks for itself – all the buttons are gone and sharing content is now completely instinctive. In a world where smartphones are becoming omnipresent, this kind of software opens another world of ideas for brands.”
The smartphone user can transfer new free or commercial content from the table by dragging it directly to their phone with a single swipe – then before full transfer takes place, a preview instantly visible as a live motion tracked ‘lens preview’ through the phone display – similar to an X-ray through to the table.

For example, in less than a few seconds a photo can be taken on one device and dragged effortlessly onto the Surface table and then directly onto another device running on Amnesia Connect software.

“The new software promises a range of new possibilities for the retail and hospitality industries in particular. In the near future we envisage a Smartphone user being to complete commercial transactions for both physical and digital content,” McDonald said.
The Amnesia Connect software works with all Apple IOS devices and is being further developed to work seamlessly with Android, Windows Phone and BlackBerry Smartphones.

Amnesia Razorfish Connect utilizes a range of technologies including Wi-Fi, proximity detection, unique ID and phone accelerometer, depending on the type of phone and location.

For in-store transactions, NFC (Near-Field-Communications) has been proposed as one of several possibilities for payment transactions, although a pre-authenticated user account with credit card details could also be used.

Amnesia Connect has also been developed to work with the new Microsoft Surface 2.0 table, that was announced at the 2011 International Consumer Electronics Show.

Amnesia Razorfish Managing Director Michael Buckley said that Amnesia Connect is available immediately for the agency’s clients to utilize in projects and added existing clients that had seen the application were ‘very excited’.

Follow @amnesiafish on Twitter.

Amnesia Razorfish Connect has been developed entirely in-house at Amnesia Razorfish by the creative and emerging technology teams.